A special mention should be given to the box, which I will get onto later. Speaking of items, sub weapons are included, such as heat seeking rockets, but most of them are so anticlimactic compared to using the sword that they just aren’t worth using. The Zandatsu is a sneaky, if brilliant, way to keep the action going without stopping for the use of items. Playing the game on medium difficulty does not show the effectiveness that ripping out these robotic cords has, so you may find yourself not bothering after the initial fun wears off, but stick the difficulty up and you will find that the constant refill of health and energy is a godsend when Raiden often dies in a few hits. There’s a ton of fun to be had by dismembering people, and the game even throws optional tasks at the player, such as dissecting a left arm of a soldier so that you can open a locked security door.
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Revengeance does its best to keep you on your toes, making you defend, so that you can go on the offensive, and that makes the game feel like it is relentlessly pushing action your way throughout the duration of the campaign.Īnother refreshing inclusion is Zandatsu, which in Japanese translates to “cut and take.” Initiating Blade Mode with the use of the LT – I fully recommend using an Xbox 360 control with this game, as I found it cumbersome to play with keyboard and mouse – when having enough energy zooms the camera behind Raiden’s shoulder and enables him to use the right stick to slice and dice his opponent into chucks of flesh and metal during slow motion, then rip out that enemy’s blue, glowing electric spinal cord of energy and smash it, which transfers into a full bar of health and energy for Raiden.
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It is intuitive and clever to stick the mechanic on the same button as attack, because you can simply cancel your move into a parry when you see the enemy about to bust out a move while you are hacking away. Do this correctly within an allocated time window and Raiden puts up his sword and holds a stance. To activate a parry, you need to press light attack and a direction at the same time. Parry too late and Raiden will get pushed back from the enemy, parry a little late or a bit early and Raiden will simply block the attack, but parry perfectly and Raiden will automatically counter with a blade swipe, which you can then follow on with a combo. Instead, you have to master the key art of parrying attacks – a fundamental and highly required move that you HAVE to use to become good at the game – and this is all about precise timing. For starters, there is no dedicated block button in the game. Platinum Games has given Revengeance a very distinctive mechanic that is based around Raiden’s use of a Japanese blade, the Katana. Let’s kick off with the meat of the game – the combat. With Platinum Games behind the helm, a company that arguably created one of the best in the genre, the game was certainly put into good hands after Konami’s failed attempts at making Raiden: The Watermelon Slicer. Think of it as Konami’s entrance into the pure-action, hack-and-slash genre that includes such greats as Bayonetta, the Devil May Cry series and the Ninja Gaiden series (well, not Ninja Gaiden 3, we know what happened there). Revengeance is a completely different ball game to what you have come to expect from Metal Gear – it’s purely an action game that builds upon some tropes from franchise entries, but mostly just tries to do its own thing.
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If, for whatever reason, you missed out on this crazy action title for consoles, then you really owe yourself to check out this solid PC port that comes with both DLC campaigns for added bonus. The high octane action, unique combat mechanics and craziness of Metal Gear Rising: Revengeance made it one of my favourite games of 2013, so it’s great to see Konami and Platinum Games show some love for the PC platform by bringing Raiden’s latest adventure to Steam.